
Kingdom Combat
Quick Play Manual
Welcome to Kingdom Combat! Here’s a quick play tutorial to get you up and running in no time. Don’t forget to check out the reference guides below for additional support. Thank you for joining us on this adventure!
Kingdom Combat Beginner’s Rule Guide
Goal of the Game
Each player builds up a kingdom, recruits units, and fights to destroy other players’ fortress. Last fortress standing wins.
What You Need
-
A deck of at least 30 cards.
-
A fortress with Starting Garrison picked out.
Each player uses cards from 1 or 2 factions to create their deck.
Card Types
There are a few kinds of cards you’ll use:
Fortress
This is your home:
-
Your fortress or combination of fortresses determine what factions you will play.
-
This starts the game in play with you starting garrison (units chosen from your deck to start in play)
-
This is where any new hired units will come into play.
Structures
This makes up your town:
-
Structures are where a majority of your gold resources will come from.
-
They come into play in your structures zone
Action Cards
Used to impact the game during turns:
-
Dirty Tricks – surprise plays you can use anytime.
-
Events – big effects you play on your turn.
-
Abilities & Equipment – give extra powers to your units.
Units
These are your fighters:
-
They have Attack, Defense, and Armor stats.
-
They come into play exhausted (can’t act until next turn) and protect your kingdom or attack enemies.
Playing the Game
Each turn is split into stages:
Beginning Stage
-
Lose all gold.
-
Activate all cards. Your units become ready again.
-
Gain gold from all your sources.
-
Draw a card.
Pre-Combat Stage
You can play cards from your hand, use any card effects, or move your units.
Combat Phase
-
Choose which units will attack and what they will target.
-
Opponent chooses defenders or retreat units back if they can.
-
Units deal damage at the same time.
-
If a unit takes damage equal to or greater than It's armor, it loses 1 HP.
-
Units reduced to 0 HP are destroyed.
-
Post-Combat Stage
You can play cards from your hand, use any card effects, or move your units.
End of Turn Stage
Any remaining damage on units is wiped away.
Important Rules
Attacking
-
Units can attack enemies up to 1 zone away unless they are mounted (then they move differently).
Defending Structures
-
If a unit defends a structure, damage first goes to the defending unit.
-
Any extra damage goes to the structure.
Structures with 0 HP are destroyed.
Winning the Game
You win when all other players’ fortresses are destroyed.
Tips for New Players
Make sure your deck has a good balance of:
-
Units (to attack and defend)
-
Structures (to generate gold so you can play cards)
-
Action cards for extra effects.
Use gold wisely. Leftover gold doesn’t carry over to your next turn.
Units attack stronger if you plan ahead. Don’t rush all attacks at once.


